Keywords: sexually transmitted infections, sex education, health education, health promotion, sexual health, gamification.
Background:
Among the possible causes of the difficulty in dealing correctly with sexually transmitted infections (STI) may be a lack of specific training of professionals. Gamification, a formative process through which learning experiences are seen as games, is one of the most attractive methodologies and it has aroused great interest.
Research questions:
Can we transmit knowledge about STI and violence prevention to Primary Care professionals (PCP) through gamification as a training tool?
Method:
A workshop is held as an Escape Room game aimed at PCP where they work on addressing STI based on different games or scenarios that must be passed by applying knowledge about diagnosis, screening and treatment.
The main objective is to evaluate the impact of a gamified training intervention at improving STI knowledge in PCP. The study consists of a pre-post evaluation (knowledge 20 questions test) of the intervention.
The sample size is 70 PCP who participated in different editions of the workshop offered by the teaching unit of family and community care and the Spanish society of family and community medicine.
Results:
Pre Test Results:
Pretest correct questions: Mean 11.4; standard deviation 2.93.
Pretest incorrect questions: Mean 5.37; standard deviation 1.97.
Pre-test score: Mean 9.73; standard deviation 3.43.
Post Test Results:
Post-test score: mean 16.75; standard deviation 1.66.
Test improvement: mean 6.43; standard deviation 2.94. Statistic T: 13.375 p: 7.05×10−15.
There is a significant pre-post difference, the p-value (much less than 0.05), suggests that the observed improvement in test scores represents a statistically significant improvement. The intervention had a significant effect on the participants' scores.
Conclusions:
We can transmit knowledge about addressing STIs and violence prevention to PCP through gamification as a training tool. Opening the door to new ways of learning and training.
Points for discussion:
The incidence of sexually transmitted infections (STIs) is increasing, especially among young people. Innovative tools are needed to increase knowledge about sex education and STI prevention and treatment.
Gamification opens the door to new ways of learning and training for Primary Care Professionals Continuous Training.
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